Last updated 2/5/2011
We have about 20 different games that we play on mountain bikes. It's a great way to get a workout and have a lot of fun.
If you have any kind of mountain bike games you play, send them to me and I'll add them to this site.
There is a group of us that meets almost every weekday at
If you would like to join us contact me.
IMPORTANT - PLEASE READ
"The Maze" has existed for over 15 years and is currently in
condition. Please help us keep it that way.
Bikes must remain on the trail at all times. Riding
is never permitted.
CAPTURE - Catch an opponent head-on or touch the opponets
behind. (If that’s too intimidating, players may agree that
within one foot constitutes a capture.) Capture is never
from a cross trail. Bikes must be on the same trail to affect a
Treat the trails as railroad tracks. Right angle turns are not permitted at crossing intersections and U-turns are not permitted at trail forks. (See exemptions below.)
When passing another rider, both riders should attempt to stay on the trail. Always lean to your right.
All riders must be on their bikes during the games, except for emergencies, with the exceptions noted in Pied Piper and Basket Bottle. No hiding or resting. Track stands are allowed without time limit.
Riders must be on the same trail when tagging the fox. Tagging is not permitted from a crossing intersection.
If a player does not know the maze well and finds he is on a trail that is taking him significantly away from the rest of the group, he may stop and turn his bike around on the trail, returning the way he came.
In a standoff (both riders in a track-stand) the first rider
(put a foot down) must proceed immediately.
The descriptions for the games without links will be added when I get a chance.
FOX and HOUND
FOX and GEESE
COYOTES and ROAD RUNNERS
ONLY 5 MINUTES MORE
BEAT CHA THERE
BEAT CHA W/ A TWIST
CATS AND A PACK RAT >
This is a fast paced game (usually) with lots of sprints and excitement. Can be like chess on wheels, a challenge mentally as well as physically.
The hound must be on the same trail as the fox when tagging the fox. Tagging is not permitted at a crossing intersection.
If a hound finds he is on a trail that is taking him significantly away from the rest of the group, he may stop and turn his bike around on the trail, returning the way he came.
In the event of two hounds catching the fox at the same time (a sandwich) the one coming head on wins.
In a standoff (both riders in a track-stand) the first rider to dab (put a foot down) must proceed immediately.
TWO FOXES - When playing with a large group you can play with two foxes. Any hound can catch either fox.
This game is played on mountain bikes on a maze.
This is a fast paced game (usually) with lots of sprints and excitement. Things can change quickly.
Coyote must howl when he gets within 20 feet of capturing a
Basket Bottle is a game played on mountain bikes, that is similar to basketball.
A water bottle is used instead of a basketball. A bright one is preferable.
There various forms of the game, based on the number of players.
The object is to capture the water bottle and take it to the goal to score point.
All bikes must remain on the trail at all times.
You may not ride between the trails.
You may not turn on the crossings.
You may not reverse on the frogs.
All maze rules apply.
You may leave the bike and go on foot to recover a lost bottle.
When passing, stay on the trail but always lean to your right.
Two player version:
Select a goal at an intersection anywhere in the maze.
Toss the water bottle anywhere in the maze.
It will belong to the first person to capture it. If it's off the trail, leave the bike and go on foot to get it.
When getting the bottle on foot you must leave from the closest trail. You may not cross any other trail to get it.
Before you can score, you must 'pass' or set down the bottle.
Set Down: Set down means leaving the bottle anywhere along the trail or on an intersection.
While the bottle is on the ground, anyone can pick it up.
The person setting down the bottle must go away before he can pick it up again.
Capture: any player may capture the bottle from the person who has it by a tag.
A tag is a wheel contact from behind or head-on.
Capture Option: If the players are inexperienced. It may be declared at the beginning of the game that a capture is coming within 1 foot of each other .
When one captures the person with the bottle. He takes the bottle from him.
He must do a set down before being able to score.
Scoring: To score, the bottle is placed at the designated goal. It may be dropped or thrown. It must be within the designated distance of the goal.
One point is given for each score.
The other player must go to the goal to retrieve the bottle and begin the next round.
Multiplayer Version (set down)
The game is played the same way as the two player version.
Basket Bottle with Teams
The players choose teams.
There may be two or more teams.
The teams should be equally matched.
In this version, the player with the bottle must pass the bottle to teammate before a score can be made.
Passing means giving the bottle to a teammate.
The bottle may be handed off or thrown.
If the bottle is contacted and dropped the bottle must remain where it falls. It may be picked up by any player riding by it after leaving immediate vicinity.
If the bottle is not touched and dropped it may only be picked up by someone on another team.
Translation: You can't throw the bottle away to avoid it being captured.
Multiple Goal Version.
In this version there will be two or more goals determined before play started.
This is helpful when there is a large number of players.
Backcourt Basket Bottle
This version Is played the same as the other versions with the exception that all players must go backcourt before they can become active.
This is another way to make the game harder, especially when there are lots of players.
Backcourt is determined before the game begins. It is generally defined as crossing a physical feature such as a particular trail, road or an arroyo.
Play safely and avoid starting any fights. This game can be very aggressive. It is a total blast!
This is a game of dodge ball on bikes for two or more riders on a maze type trail system. Loads of fun and laughs. Can be played without knowledge of the maze.
The piper must be on his bike and may not have his feet on the ground when throwing the ball.
The piper must hit any other player or their bike with the ball.
It is ok for the ball to hit he ground or anything else first.
If the ball is caught, the piper is still it, unless …
If the ball bounces and hits any other player; the last player or bike hit by the ball is it.
If the last person to contact the ball catches it, the
Whenever any player other than the piper comes to an intersection, he must take the turn which at the instant of turning is the closest straight line to the piper. This is the most important rule of the game and is essential for the game to work (thus the name pied piper). Track standing is allowed to let a player control his choice of trail. If the piper and a player are at a standoff (both in a track stand), the first one to dab is then the piper.
If, as a player approaches an intersection and the piper is behind him (not within his peripheral vision while looking straight ahead) he may take the trail of his choice.
When the piper throws the ball and misses he has to retrieve
This can be done by getting off of his bike and running to pick up the
ball or by riding on the trail until closer to the ball before getting
it. The piper may never ride off trail to retrieve the ball.
All bikes must stay on the trail at all times. Short cutting between trails is never permitted.
Treat the trails as railroad tracks. Right angle turns are not permitted at intersections and U-turns are not permitted at trail forks. (See exemptions below.)
When passing another rider, both riders should attempt to stay on the trail. Always lean to your right.
All riders must be on their bikes at all times, except for emergencies. No hiding or resting. Track stands are allowed without time limit.
If a player finds he is on a trail that is taking him significantly away from the rest of the group, he may stop and turn his bike around on the trail, returning the way he came.
TIPS & TECHNIQUES:
Same as Pied Piper but points counted as follows:
Standoff (track-stand) winner – 1 pt
This game of chase is a great workout for two players.
2nd rider tries to catch 1st rider within 5 minutes without making a wrong turn
1st rider gets a 5 second head start. (This can be adjusted as a handicap.)
If 2nd rider takes any wrong turn in the maze, 1st rider stops while 2nd rider catches up. Play starts again with 1st rider in the lead. Clock starts over 2nd rider waits 5 seconds to start.
If 5 minutes elapses without 2nd rider making a wrong turn and 2nd rider hasn’t caught 1st rider, 2nd rider takes the lead.
If 2nd rider catches 1st rider, he gets the lead.
If 2nd rider does not catch 1st rider by the end of the 5
roamer swaps places with 1st rider.
This game involved the node markers on the old maze. The purpose of it was to help people learn the maze. It's also a lot of fun.
First rider to ride to all of the nodes and get back to the final goal, wins.
At the beginning of each round each player picks a trail marker that's on the maze.
The point of the final goal is agreed upon.
Each rider will race to go by all of the points and try to be the first to return to the final goal.
Never move or remove the markers. They stay where they are.
See trail markers
Pick a number and type of items to go for.
Examples of picking the items: 4 shoes, 5 car
4 toys, 3 things that could hold water, 4 blue items, 3 items with a
face, 4 items with a round surface
I don't remember the exact rules for this since we lost our dominos and haven't played it in years.
We used dominos instead of cards.
Objective: The first player to get to 21 (or closest to 21) without going over and get to a preset goal first wins.
If another player gets to the goal after the first and has the higher total , he wins.
Before starting dominos are placed at several intersections. (I don't remember how many)
They are placed face down without being looked at.
Each player picks 2 dominos out of the can with out looking at them.
You will never have more than 2 dominos at a time.
When you encounter another player, if the tag is from behind, the captured player shows his dominos and the player who captured gets his choice of one of them and trades one of his.
When you encounter another player head-on the players exchange 1 domino without showing them.
When you come to domoinos on the ground, you must stop and exchange. (I don't remember if that is must or can) If you touch a domino that is upside down you must exchange with one of yours. The domoino you put down is placed right side up.
I remember there being a rule about blanks and I think double 6s., But don't remember it for sure. I think that it was that blanks trumped double 6s.
STEADY AS SHE GOES
This isn't really a game, but something to do, especially when riding the maze alone.
A trip computer with the Avereage Speed function is required.
Pick an average speed that you want to try to maintain and how long you wish to hold it.
Of course, this will be different for everyone. I find maintaining 10 mph for one hour in the maze is a good challenge for me. That may not sound very fast. Don't knock it until you've tried it. Remember to stay on and within the trails at all times.
Daisy Maze is well-suited for doing this.